![]() ![]() ![]() Network Ownership only applies to parts, meaning if exploiters change the value of something, nobody else will see it change unless there is a game-specific exploit, which can be countered by following the golden rule, “ Don’t trust the client”. By default, all players have network ownership of their character. For example, if player 1 changes the color of a brick with an exploit, player 2 will not see the color change unless player 1 has network ownership of the brick. Exploiters can only read the code of modulescripts and localscripts, can access _G and shared, can access RemoteEvents and RemoteFunctions, but can’t make changes replicate for everything.Įxploiters can make changes to anything, but they can’t always replicate those changes, so sometimes only they will see the changes they make (because of FE). ![]() Exploiters, however, cannot see anything that only the server can see (stuff inside ServerScriptService and ServerStorage). Roblox gives the player’s computer full control of their character, so physics exploits (noclip, teleport, fly) are possible. If the exploiters have access to the above, then how can this be avoided? Can i make a script that can locally check the values of the player and if he behaves suspiciously, the client script will call the server script and they will compare whether the values on the server-side and on the client-side are similar? Access to RemoteEvents and RemoteFunctions and calling it.Change the local scripts of other players.Add something to the game that will be visible to everyone (Server script, Model, Part, etc).Change the Material/Delete/Coloring parts.Get access to module and server scripts (not counting local).Change the value (BoolValue, NumberValue, etc).An unknown object or similar to b-tools that can change the environment in the gameīut i would like to know if exploiters can:.Hi! I have encountered an exploit in my game many times, and i decided to make a system that at least can prevent the exploit. ![]()
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